Defining a model of CALL
The Design of a CALL Program
These include theories of instruction, theories of learning, curriculum imperatives, experiments with new technology, exercise types, learning problems, language skills, and materials delivery to many students (Levy, 1997).
Additionally, before the design of a CALL program must take into consideration the resources of the institution where teachers want to apply it.
Elements in the CALL design process
The elements that include the design of the usage of CALL in the classrooms are:
Locus of Contol:
It refers to the student's responsibility when learning, things such as being focused when the teacher is explaining or making use correctly of the individual activities will be really important.
Observable changes in pupil behavior:
Ir refers to the student's behavior in the classroom. As soon as the technology is present in the classroom they might feel special, and the work of the teacher is to use this advantage to control the student's interest and attention.
Reference
Levy, M., & Stockwell, G. (2013). CALL dimensions: Options and issues in computer-assisted language learning. Routledge. Retrieved from: https://n9.cl/calloverviewbylevy
I like the concise way in which this blog talks about this tool that is useful in the life not only of the teacher but also of the student and to be able to know its usefulness
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